A control panel for character-cell animations — Voronoi fields, flow noise, plasma and a raymarched 3D scene, driven by seeded simplex noise. Same trick as the Oxide blog headers: a tiny engine measures one cell of the host font and diff-renders a char buffer each frame.
Drop one anywhere. Every setting is optional; the type picks the defaults and the seed makes it reproducible.
import { AsciiViz } from '@/components/atoms/Ascii/AsciiViz';
<AsciiViz type='raymarch' seed={42} />
<AsciiViz type='warp' color='#9ece6a' density={10} rows={16} />